- 2222 —Worlds in the series so far
- Each with its own palette, typeface, voice, and interaction model
- 2222 —Deployed and reachable
- Not mockups — every world links to the running site
- 11 —Token architecture
- Each world compiles its own DTCG set from one schema, one pipeline, one accessibility contract
- 11 —Art director
- Agents draft and build; taste, direction, and the veto stay in one pair of hands
No two of these share a colour, a typeface, or a single token value — a Murano furnace has no business looking like a log yard in Numedal. What they do share is the schema those tokens are written in, the pipeline that compiles them, a critique loop, and an accessibility floor none of them is allowed to fall through. The system is the structure, never the surface.
This is the part I did not see coming. I have wanted to work at this range my whole career, and now I can. I direct agents across research, art direction, implementation, and critique, and the constraints live in writing — a design doctrine per world, a contrast contract, asset budgets, a review pass — so speed never becomes the thing deciding how the work looks. I frame the problem, set the rules, look at the evidence, and throw away most of what comes back.
It is the same relationship a knife maker has with a good hammer. The tool does not make the judgment; it makes the judgment possible. What is new is that a curiosity I would once have let go now gets built instead — and that is the most fun I have had making things.