- 1515 —Worlds in the series so far
- Each with its own palette, typeface, voice, and interaction model
- 1515 —Deployed and reachable
- Not mockups — every world links to the running site
- 11 —Token architecture
- Each world compiles its own DTCG set from one schema, one pipeline, one accessibility contract
- 11 —Art director
- Agents draft and build; taste, direction, and the veto stay in one pair of hands
Foundry is an open series of independently art-directed sites — separate palettes, typefaces, grids, voices, content models, and interaction ideas, and no shared token values between them. What they do share is the schema those tokens are written in, the pipeline that compiles them, a critique loop, and an accessibility floor none of them is allowed to fall through. The system is the structure, not the palette.
That is the part agents made possible. I direct them across research, art direction, implementation, and critique, and the constraints live in writing — a design doctrine per world, a contrast contract, asset budgets, a review pass — so speed never becomes the thing deciding how the work looks. The speed is new; the responsibility is not. I frame the problem, set the rules, inspect the evidence, and throw away most of what comes back.